rules_of_conspired_columned.pdf | |
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Turn order is determined randomly using the Turn tiles (see setup above).
On your turn, choose 1 action:
Once you complete your action, the next Theory in the turn order has their turn. Note: non-player Theories will Spread on their turn. WINNING: Reach 8 tiles (including your Leader) in your Area of Influence to win! STALEMATE: The game ends in a draw if ALL players repeat an identical set of moves (eg. repeated reversing of an Infiltrate) DEFINITIONS: *Area of Influence = tiles of your colour connected (adjacently) to each other (note: this must always include your Leader). For example, Black (right) has an Area of Influence = 3 Adjacent = touching along the flat edge. This does not include diagonals Sheeple = a face-down Follower tile Susceptible = a face-up tile not in a player’s Area of Influence Click here for Example Play
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You are Black playing against Orange
You can Spread to two Sheeple You can Convert one of two tiles Area of Influence is shown for Black You are Black playing against Orange
You can Infiltrate one of 6 tiles with one of 3 of your tiles Area of Influence is shown for Black You can Jump-Ship to Red or Blue |